Working etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster
Working etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster

3 Aralık 2013 Salı

Denmark is one of the best countries for working families. US and UK take note | Nicola Witcombe

Danish Child care

In Denmark, early childhood care emphasises children’s autonomy and taking responsibility. Photograph: Connie Tsang




Imagine taking 23 children, who range in age from three to six years, on a sledding trip. There are three adults to supervise them, but the children have to take responsibility – more or less – for putting on their own snowsuits, their hats and their gloves, and for taking turns so there are no accidents. A health and safety nightmare? Perhaps, but an illustrative example of the pre-school childcare culture in Denmark – a country lauded for its great universal nursery care and parental benefits.


Every child, for example, is guaranteed an affordable nursery place from the age of one to when school starts at six. Parents and caretakers are generally permitted 52 weeks paid leave after the birth or adoption between them, and this can be taken flexibly. For example, my husband and I took one month’s leave together and saved a month, which one of us can take before our youngest is nine years’ old. Over and above this, working hours are less on average than elsewhere in Europe, you get five weeks’ statutory holiday and are safe in the knowledge that you can have a day off to look after your children if one of them is sick. All these rules – and others – make Denmark a place where families can theoretically win the battle between work and life.


Beyond the legal rules, there is a culture that makes it possible for such a system to function. On the whole, society finds it acceptable that pre-school children are looked after by a professional – some of whom have completed a three-and-a-half-year degree – rather than a parent. The job of a “stay-at-home-mom” is, in some sense, taken over by the state.


More importantly, perhaps, is the fact that everyone seems to accept that children should be given as much freedom and responsibility as possible. An often cited Danish phenomenon is the daily excursion where children walk to play parks or museums two-by-two, or holding on to a pushchair which contains the youngest of the bunch. There are numerous other examples that illustrate the emphasis of autonomy and taking responsibility that are less well known and are less likely to live up to American ideals of proper child supervision.


Take the use of open fires used to toast “snobrød” and candles to create a cosy atmosphere. In one case, there was no fence or hedge in a yard to keep the children from wandering off – “one child who wandered off luckily chose to go towards the woods and not the motorway!” All these things can of course still be beneficial to children in their development, but might not sit comfortably in cultures which all too often see such freedom as risk.


The “pedægogerne” (nursery nurses) are not expected to be looking at your child constantly and would not physically be able to do so. There is no fast rule about the number of adults per child. Every afternoon at my son’s nursery, there are two staff to look after 23 children between the ages of three and six. According to the National Institute of Public Health, the vast majority of accidents that happen to children still occur in the home, so there does not appear to be grounds to believe the low adult-to-child ratios are dangerous. Parents also understand that staff are public servants who are accordingly overstretched.


Because “free play” is the main pedagogical principle, close supervision is in any event not required at all times. Most Danish children are self-starters when it comes to playing. They find the most wonderful and innovative ways of learning all by themselves, often with few resources: drawing a treasure map where X marks the spot, girls making sticky name badges for all the boys or groups creating a ‘play’ to perform to others.


The emphasis here is, of course, on the child being self-sufficient and a member of a group – dressing and sitting at the table properly, and being a good playmate. Adult-led, structured activities occur but are relatively infrequent. Again, this seems a far cry from the American focus on didactic activities at every turn, even when watching television.


So, it is not only the legislated rules and expenditure that has made Denmark one of the best for working families. Two other vital factors include the almost universal acceptance of an element of risk, and the concept of free play. If America were to consider introducing more accessible childcare mirrored on the Danish model, it would certainly have some questions to answer first, like “would I allow my three-year-old child to go sledding with minimal supervision?” And if so, who’s supposed to remember his gloves?




Denmark is one of the best countries for working families. US and UK take note | Nicola Witcombe

15 Kasım 2013 Cuma

GlassLab Working on Next Generation of Educational Gaming


Children will quickly be able to perform six educational video video games that produced by GlassLab, a nonprofit video game development group in California. The game development group is primarily based at the California campus of publishing powerhouse Electronic Arts (EA) and has obtained a $ 10.three million grant to create video video games that they expect will adjust the way children understand.


Designers at GlassLab have teamed up with educators and scientists to develop the up coming generation of educational video video games that can teach capabilities and concepts beyond rote memorization. Youngsters will be able to learn how to construct a wind plant and how to build a solar electrical power plant in a virtual planet, writes Sarah Butrymowicz of The Hechinger Report.


Children are already playing video games in the classroom, but in the vast majority of colleges, video video games are employed sparingly if at all. Most classroom video video games are tiny far more than glorified worksheets or dressed-up drill-and-destroy check prep.



“[We’re] functioning toward this dream that we will not be taking a test, but we’ll just know from your learning and game play how you’re carrying out,” stated Kurt Squire, director of the Video games Learning  Society Initiative at the University of Wisconsin-Madison, a group that types and research educational video games.




While video games will in no way entirely replace other kinds of understanding or standardized tests, they’ve received untapped potential, proponents say. Video games can demand larger-purchase pondering that goes past the constraints of a regular exam.



GlassLab is establishing its 1st game, named SimCityEDU, which is aligned with Frequent Core Standards and their scientific counterpart, the Following Generation Science Standards, to make it less difficult for teachers to integrate it into their classroom.


SimCityEDU will educate children about environmental troubles like pollution and how techniques operate—the partnership among a city’s population, price range and electrical power plants, for instance—in order to boost broader problem-solving abilities.



To be successful, gamers need to predict consequences. For 1 mission, college students must reduce pollution whilst simultaneously increasing jobs. If they simply demolish coal plants, they lose jobs. The city’s price range limits how numerous solar or wind electrical power plants they can construct.



GlassLab is not the only outfit striving to re-make the picture of educational gaming. Newton’s Playground, produced at Florida State University, is designed to educate basic physics ideas such as gravity and kinetic power by possessing students draw ramps, levers and pendulums to move a ball toward an end stage.


Boston’s EdGE, a portion of the math and science study organization TERC, has developed Quantum Spectre video game that helps make players use mirrors to refract laser beams.



The theory is that in mastering these video games, college students will have picked up some understanding of the laws of science, even if they haven’t recognized it. The subsequent stage is making that connection clear for them, whether through teacher-led lessons or the game itself.





GlassLab Working on Next Generation of Educational Gaming